psycho freak wrote:Vaju Enki wrote:Why be in nullsec, with all the danger, consequences and hard work involved when you can just make the some isk afk in highsec carebear haven.
if you can make the same isk afk in hisec as your can in running 0.0 missions/plexing8/10+10/10/ farming noms/chaining belt rats
please show me this magic hisec were i can afk this amount of isk
It's called incursions. which you can do 80 to 120 (did 150% in a super shiney fleet doing Vanguards last week, but to be fair that isn't the norm). Those figures DO NOT include the LP condored gives you which you can get 1800-2000 isk per LP for. The only downside is the delay getting into a fleet, but I fly a machariel and never ever have to wait long.
Running missions in NPC null can make you more, but people willbubble camp you into (or out of) a station (which would be moot if you could accept and complete missions outside station, but of course you can't because the same universe with faster than lgiht travel DOESN'T HAVE CELL PHONES).
Plexing 8/10-10/10 plexes gives totally random awards since CCP nerfed them a few years ago. In the Angel 10/10 (for example) you could get 5 OPE boxes that sold for 500 mil to npcs (plex"blue loot" so to speak), so even if the overseer doesn't drop juicy mods/blue prints, you got SOMETHING out of it. No more of that now, it's so random you can't put an isk/hr figure to plexing that makes any sense.
"Farming Noms" is (depending on the ship you use and the race of Rat) about as good or slightly better than high sec incursions isk wise (with rare faction spawns and escalations being bonuses), but overall still inferior when you add incursion LP to the equations.
Chaini9ng Belt rats isn't even worth mentioning and points to a player who either hasn't ever lived in null sec or hasn't been there since 2008.
The one overwhemling thing that makes incursions and to a lesser extent missions better income than anyhting in null sec is the fact that it is extremely difficult to disrupt high sec activities, where as it's really easy to disrupt null sec pve/isk making.
The worst that will happen in high sec is someone pre-loads an incursion site, someone in a logi tries (and usually fails) to withhold reps (they fail because a good FC will demand battleships like my Mach have large reppers and rep drones just in case) or someone will try to suicide gank or some such in a mission. All easily avoidable/mitigatable.
In null sec the only thing a person needs to do to disrupt your isk making is show up, MAYBE launch combat probes if you are in a plex. Sure, you could fit to fight them in the plex, but if its an escalation you're going to get out rather than fight because if you stand and fight you just gave up the location of an escalation that was otherwise uncannable. IE you just handed them your loot.
High Sec people love to cling to the idea that you can make so much isk in null sec as defense against the needed rebalancing of high sec, but they never take the realities of the situation into account. if you buff null sec awards you jsut hurt the game more.